Ign space punks8/22/2023 “We want to release the whole package with story, lore, backstory, and everything in one update,” explains Kuk. But Flying Wild Hog promises a full story campaign that will put everything into context. No matter where the camera is.”ĭuring the early access period, missions will drop you head-first into the action, with very little narrative dressing. The sounds, the animations, the particles. “We're just translating this feeling into a top-down view,” he adds. “These three need to be together to have snappy gunplay.” “We referenced our games - Shadow Warrior, Hard Reset - because in them we found this good connection between melee combat, ranged combat, and movement,” explains Michal Kuk, studio head and game director at Flying Wild Hog. That feel derives from the studio’s points of inspiration. A central player hub - Devil’s Gambit - leads to numerous fast and frantic missions that, while being played from isometric perspective, have something of an FPS feel about them. Space Punks launches in early access on the Epic Games Store on July 14.But while it may be launching in early access, Space Punks arrives with a fair amount of playable components already in place. With the team's other games also in development like Shadow Warrior 3 and its recently revealed western horror shooter Evil West, there is a lot to look forward to from Flying Wild Hog in the future. Hopefully, the team is able to combine its various inspirations to make something truly unique. With it being a live service game it seems like a good move on the part of Flying Wild Hog to get it in players' hands as early as possible to help the team build the game with feedback and suggestions from its community. It will be very interesting to see what shape Space Punks take by the end of its time in early access. As for where players can expect the game to go throughout early access, the team says that Destiny is a good example of the sheer amount of different activities and types of content that the team is aiming to have available in Space Punks. Kuk says that the game will feel like an FPS despite playing from an isometric perspective. One example that Kuk provides is that the development team behind the game looked to FPS games like Borderlands or their own Shadow Warrior for ideas on how the combat should work in Space Punks. In the interview, Kuk says that this will largely be the case. With all of that laid out, it definitely sounds as though Space Punks will be taking some cues from its Diablo and Borderlands inspirations. Kuk said that eventually, the game will support full solo and cooperative play, a story-focused campaign, a variety of endgame activities, and character builds featuring both abilities and a range of powerful gear. In the interview, Kuk revealed that Space Punks will be available later this month in early access as an Epic Games Store exclusive for at least the first year. The new details on the game come from an interview that Flying Wild Hog studio head and game director Michal Kuk did with IGN. RELATED: Shadow Warrior 3 Has a Button Dedicated to the Katana The Polish studio has never worked on a live service title before, but its ambition shows that the studio is aiming pretty high with its first try through Space Punks. Now, the developers have revealed the game's early access plans and some more details on what players can expect.įlying Wild Hog is mostly known for the reboot Shadow Warrior series and the upcoming Shadow Warrior 3. Space Punks was just unveiled last week from Polish studio Flying Wild Hog and it looks to blend together its inspirations from Borderlands and Diablo to make an entirely new live service looter shooter.
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